![]() ![]() ![]() See the accompanying sidebar for examples of such situa-tions. The intensityof a potential malady defines the Difficulty Class (DC) neededto shrug off its effects, but the extenuating circumstances underwhich the exposure occurs, could also apply a penalty to theroll. Various treatments may speed recovery, butsometimes an illness ravages its victims so thoroughly andquickly that they ultimately die.Įxposure and Contracting a Disease or ConditionWhen exposed to an infectious carrier or situation, a charactermust make an immediate Fortitude saving throw. Additional damage may thenaccrue as the body attempts to fight off the infection or endurethe condition. All such maladies require an incubation timebefore causing their initial harm. Disease may occur as aresult of handling or ingesting contaminated food and water,inhaling airborne spores, suffering a wound infection, or eventhe inadvertent or purposeful mixing of bodily fluids betweendifferent people. #D20 modern core rulebook cover seriesThe Cycle of InfectionDiseases, illnesses, and biological weapons strike in a variety ofways, usually unforeseen and with only a series of escalatingsymptoms to announce their arrival. ![]() Even so, most GMs should find Modern Maladiesuseful for introducing new challenges and realistic hazards fortheir Modern heroes to encounter. For theauthentic diseases, defining their effects in game terms cannever fully characterize their impact on actual sufferers of suchconditions. Some of thephysical ailments presented in this product derive from purefiction, but many also exist in real-life including biologicalweapons, chronic conditions, and worldwide epidemics. Modern Maladies provides an in-depth look into the hazardsof disease and illness in a D20 Modern campaign. MMooddeerrnn MMaallaaddiieessRequires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. ![]()
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